
Trying to make your new pixel graphics looking the way they did back in the old Commodore 64 days? If SID music and games like IK+, Giana Sisters, Turrican or Creatures rings a bell, I'm sure you know just what I mean.
Actually, its really easy. The secret is double-squared pixels together with the correct commodore 64 color table. Let's get on with it!
First of all we need to define the correct color table of the Commodore computer. Obviously we couldn't be using colors the C64 was (is) unable to display. It had 16 pre-defined colors available. This is one of the reasons why many if its games had quite similar graphics.
The easiest way to obtain the color table is to download this adobe color table file I made ready for you:
Download for Mac or
Download for PC
(You can then skip the rest of this step if you grabbed the file)
If you wish to make your own color table you can use some C64 screen dumps to extract the colors. It is important they come from the same source, as you want the colors to be absolutely identical. The screen dumps you extract from must be in 320x200 pixels, GIF or PNG format, as you don't want JPEG and interpolation noise.
You can find lots of game screen dumps at lemon64.com. It is important that all the colors are represented in the same screen.
A good example is the game 'Creatures' looking like this:

1. Copy the image and paste in a new Photoshop document.
2. Merge layers [CTRL+E].
3.
In menu choose [Image > Mode > Color table...]

4.
Click [Save] and save the file as Commodore64.act on your desktop.
Now you need to find the image you wish to use for the conversion. I found an image of a nice UFO house which I'll be using.

6. Your image should look something like this:

7. Now click [Image > Mode > Indexed color].
Choose [Custom palette] and click [Load].
Locate your Color table file. Click [OK].
Choose [Dither: Diffusion 8%]. A high dither number will make the image look too perfect. Almost every images on the Commodore 64 was hand-drawn (with joystick or keyboard) and dithering nearly impossible.

8. This is what your image should look like:



Our final result! Neat, isn't it?